Here is my work from Creature Design for Film and games with cgma. I completed this work then continued to develop the final creature for modelling and rigging and adapting the design - grounding it more to earth. The new design for the creature has less emphasis on insectoid features and can be seen in my demo reel. The adapted creature will have a post of its own in the future consisting of modelling in Zbrush, texturing in Mari and a fully procedural python rig.